Moves/Different Angles
SHUFFLES & CUTS - chapter 2, page 71
In chapter 2 on page 71, I made the following statement:
"Some moves are only deceptive when presented in a certain way, or from a certain angle, or under certain conditions."
One astute reader asked about presenting false shuffles and cuts/strips from a "certain angle." It's a good question that is, frankly, beyond the scope of GSOH. I suspect that there are definitely applications where cardmen can create favorable angles by completely turning to their right or left, but at the card table, each player naturally has a different viewing angle of the shuffle and it's all part of the game. For example, assume that you're sitting in an end-seat in any game. The clip shows one perspective. The difficulty of observing the shuffle is obvious; after all, you can't see through the back of the dealer's hand. If the players sitting in front of the dealer are part of the crew, the most boldfaced false shuffles are possible, which is exactly what is happening here. No push-through. No pull-out. No Zarrow. Not even a shuffle-over. In fact the halves are never even riffled together. Additionally, the base-strip and final base-cut are difficult to detect from the side. This is just one example of exploiting a "certain angle."